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Metamorphosis & Peak Learning Experiences

Last year one of the most memorable activities I participated in as a part of the Technology Leadership Team (TLT) was called Education 2020. During this activity we worked in small groups to imagine...

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A Note From Eric Nelson: Why Games?

Why games?  It’s a fair question.  In a world obsessed with “time” there is almost a visceral reaction to the wasting of time.  Does this conversation sound familiar, “Get off that Xbox and do your...

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Primetime: Putting the conditions for intrinsic motivation into homework in...

Primetime is the name our second grade team uses for the home learning assigned to our students every Thursday. Primetime is our application of the concept of 20% time used by companies like 3M,...

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Creating a New School Day (Part 1)

“Creative Intelligence is social: We increase our creative ability by learning from others, collaborating, sharing. You can’t “do creativity” in a vacuum— and even if you could, these days, you simply...

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The connection: BYOM and personalized learning

This week I’ve spent a lot of time thinking about and preparing for ASB’s presentation at ISTE on our BYOD laptop programme.  At the same time I’ve also been involved with one of our R&D teams...

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Inner Learning Life: Putting the Progress Principle to Work in Classrooms

Hope springs eternal in the first weeks of a school year: a fresh start, new teachers, new students, old friends, reconnecting, developing talents, and engaging and learning more deeply in school....

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20% Time in Art

I first heard of 20% time through study and readings related to the policy Google implemented for their employees.   The end goal of the use of this time is to generate ideas and innovations for the...

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No More Genius Hours, 20% Time or FedEx Days

“To be self-determined is to endorse one’s actions at the highest level of reflection. When self-determined, people experience a sense of freedom to do what is interesting, personally important, and...

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Creating Successful Challenges in Making

A few weeks ago, we started hosting this year’s Maker Challenges during a 30-minute block of time in our high school student’s schedules. Upon preparing, we asked ourselves, “What makes a great maker...

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Learning in the Long Tail

Originally Published in Curiosity Projects “Up until now, the focus has been on dozens of markets of millions, instead of millions of markets of dozens.” (Joe Kraus, CEO of Jot-Spot) “The theory of the...

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An Update from the Creative Coding Class

Today marks the start of a new unit in Creative Coding in which we explore a variety of different ways that programming can interact both inside and outside of the computer. An example of a project...

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They say, “Timing is Everything”

While iterating on your prototypes is important, it’s also important to pay close attention to the timing and the space you and your team are in. This week’s Student R&D meeting was especially...

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The Impacts of Exploring

Whenever I am learning a new tool or working with new materials, I usually start by looking up a tutorial. When working from a guide, I don’t have to worry so much about failing, figuring out where to...

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Exploring Possibilities with Coding

In my previous post about the Creative Coding class, I spoke about our unit on interactivity. In this unit, we explored different ways that students could interact with the programs they create. The...

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Announcing Competence – A book on Competency-Based Learning

“This type of learning [Competency-based learning] leads to better student engagement because the content is relevant to each student and tailored to their unique needs” (US Department of Education)....

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